// Copyright Epic Games, Inc. All Rights Reserved. #include "Insights/ViewModels/TooltipDrawState.h" #include "Fonts/FontMeasure.h" #include "Fonts/SlateFontInfo.h" #include "Styling/CoreStyle.h" // Insights #include "Insights/Common/PaintUtils.h" #include "Insights/InsightsStyle.h" //////////////////////////////////////////////////////////////////////////////////////////////////// FLinearColor FTooltipDrawState::DefaultTitleColor(0.9f, 0.9f, 0.5f, 1.0f); FLinearColor FTooltipDrawState::DefaultNameColor(0.6f, 0.6f, 0.6f, 1.0f); FLinearColor FTooltipDrawState::DefaultValueColor(1.0f, 1.0f, 1.0f, 1.0f); //////////////////////////////////////////////////////////////////////////////////////////////////// FTooltipDrawState::FTooltipDrawState() : WhiteBrush(FInsightsStyle::Get().GetBrush("WhiteBrush")), Font(FCoreStyle::GetDefaultFontStyle("Regular", 8)), BackgroundColor(0.05f, 0.05f, 0.05f, 1.0f), Size(0.0f, 0.0f), DesiredSize(0.0f, 0.0f), Position(0.0f, 0.0f), ValueOffsetX(0.0f), NewLineY(0.0f), Opacity(0.0f), DesiredOpacity(0.0f), Texts() { } //////////////////////////////////////////////////////////////////////////////////////////////////// FTooltipDrawState::~FTooltipDrawState() { } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::Reset() { Opacity = 0.0f; DesiredOpacity = 0.0f; ResetContent(); } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::ResetContent() { Texts.Reset(); ValueOffsetX = 0.0f; NewLineY = BorderY; } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::AddTitle(const FString& Title) { const TSharedRef FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService(); const FVector2D TextSize = FontMeasureService->Measure(Title, Font); Texts.Add({BorderX, NewLineY, TextSize, Title, DefaultTitleColor, FDrawTextType::Title}); NewLineY += DefaultTitleHeight; } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::AddTitle(const FString& Title, const FLinearColor& Color) { const TSharedRef FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService(); const FVector2D TextSize = FontMeasureService->Measure(Title, Font); Texts.Add({BorderX, NewLineY, TextSize, Title, Color, FDrawTextType::Misc}); NewLineY += DefaultTitleHeight; } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::AddNameValueTextLine(const FString& Name, const FString& Value) { const TSharedRef FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService(); const FVector2D NameTextSize = FontMeasureService->Measure(Name, Font); Texts.Add({0.0f, NewLineY, NameTextSize, Name, DefaultNameColor, FDrawTextType::Name}); const FVector2D ValueTextSize = FontMeasureService->Measure(Value, Font); Texts.Add({0.0f, NewLineY, ValueTextSize, Value, DefaultValueColor, FDrawTextType::Value}); NewLineY += DefaultLineHeight; } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::AddTextLine(const FString& Text, const FLinearColor& Color) { const TSharedRef FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService(); const FVector2D TextSize = FontMeasureService->Measure(Text, Font); Texts.Add({BorderX, NewLineY, TextSize, Text, Color, FDrawTextType::Misc}); NewLineY += DefaultLineHeight; } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::AddTextLine(const float X, const float Y, const FString& Text, const FLinearColor& Color) { const TSharedRef FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService(); const FVector2D TextSize = FontMeasureService->Measure(Text, Font); Texts.Add({X, Y, TextSize, Text, Color, FDrawTextType::Misc}); } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::UpdateLayout() { ValueOffsetX = 0.0f; for (const FDrawTextInfo& TextInfo: Texts) { if (TextInfo.Type == FDrawTextType::Name) { if (ValueOffsetX < TextInfo.TextSize.X) { ValueOffsetX = TextInfo.TextSize.X; } } } ValueOffsetX += BorderX; DesiredSize.Set(BorderX, NewLineY + BorderY); for (const FDrawTextInfo& TextInfo: Texts) { float RightX; switch (TextInfo.Type) { case FDrawTextType::Name: RightX = ValueOffsetX; break; case FDrawTextType::Value: RightX = ValueOffsetX + NameValueDX + TextInfo.TextSize.X; break; default: RightX = TextInfo.X + TextInfo.TextSize.X; } if (DesiredSize.X < RightX) { DesiredSize.X = RightX; } } DesiredSize.X += BorderX; } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::Update() { if (Size.X != DesiredSize.X) { Size.X = Size.X * 0.75f + DesiredSize.X * 0.25f; if (FMath::IsNearlyEqual(Size.X, DesiredSize.X)) { Size.X = DesiredSize.X; } } if (Size.Y != DesiredSize.Y) { Size.Y = Size.Y * 0.5f + DesiredSize.Y * 0.5f; if (FMath::IsNearlyEqual(Size.Y, DesiredSize.Y)) { Size.Y = DesiredSize.Y; } } float RealDesiredOpacity; if (DesiredSize.X > 1.0f) { const float DesiredOpacityByTooltipWidth = 1.0f - FMath::Abs(Size.X - DesiredSize.X) / DesiredSize.X; if (FMath::IsNearlyEqual(DesiredOpacity, DesiredOpacityByTooltipWidth, 0.001f)) { RealDesiredOpacity = DesiredOpacity; } else { RealDesiredOpacity = FMath::Min(DesiredOpacity, DesiredOpacityByTooltipWidth); } } else { RealDesiredOpacity = 0.0f; } if (Opacity != RealDesiredOpacity) { if (Opacity < RealDesiredOpacity) { // slow fade in Opacity = Opacity * 0.9f + RealDesiredOpacity * 0.1f; } else { // fast fade out Opacity = Opacity * 0.75f + RealDesiredOpacity * 0.25f; } if (FMath::IsNearlyEqual(Opacity, RealDesiredOpacity, 0.001f)) { Opacity = RealDesiredOpacity; } } } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::SetPosition(const FVector2D& MousePosition, const float MinX, const float MaxX, const float MinY, const float MaxY) { Position.X = FMath::Max(MinX, FMath::Min(MousePosition.X + 12.0f, MaxX - Size.X)); Position.Y = FMath::Max(MinY, FMath::Min(MousePosition.Y + 15.0f, MaxY - Size.Y)); } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTooltipDrawState::Draw(const FDrawContext& DrawContext) const { if (Opacity > 0.0f && Size.X > 0.0f && Size.Y > 0.0f) { // Draw background. DrawContext.DrawBox(Position.X, Position.Y, Size.X, Size.Y, WhiteBrush, BackgroundColor.CopyWithNewOpacity(Opacity)); if (Size.X < DesiredSize.X) { DrawContext.DrawBox(Position.X + Size.X, Position.Y, DesiredSize.X - Size.X, Size.Y, WhiteBrush, BackgroundColor.CopyWithNewOpacity(Opacity * 0.5f)); } DrawContext.LayerId++; // Draw border. // DrawContext.DrawBox(Position.X, Position.Y, Size.X, Size.Y, BorderBrush, BorderColor.CopyWithNewOpacity(Opacity)); // DrawContext.LayerId++; // Draw cached texts. for (const FDrawTextInfo& TextInfo: Texts) { float X = Position.X; switch (TextInfo.Type) { case FDrawTextType::Name: X += ValueOffsetX - TextInfo.TextSize.X; break; case FDrawTextType::Value: X += ValueOffsetX + NameValueDX; break; default: X += TextInfo.X; } DrawContext.DrawText(X, Position.Y + TextInfo.Y, TextInfo.Text, Font, TextInfo.Color.CopyWithNewOpacity(Opacity)); } DrawContext.LayerId++; } } ////////////////////////////////////////////////////////////////////////////////////////////////////