// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" FReferencerInformation::FReferencerInformation(UObject* inReferencer, int32 InReferences, const TArray& InProperties) : Referencer(inReferencer), TotalReferences(InReferences), ReferencingProperties(InProperties) { } FReferencerInformation::FReferencerInformation(UObject* inReferencer) : Referencer(inReferencer), TotalReferences(0) { } FReferencerInformationList::FReferencerInformationList() { } FReferencerInformationList::FReferencerInformationList(const TArray& InternalRefs, const TArray& ExternalRefs) : InternalReferences(InternalRefs), ExternalReferences(ExternalRefs) { }