// Copyright Epic Games, Inc. All Rights Reserved. #include "UObject/LinkerPlaceholderExportObject.h" //------------------------------------------------------------------------------ ULinkerPlaceholderExportObject::ULinkerPlaceholderExportObject(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } //------------------------------------------------------------------------------ IMPLEMENT_CORE_INTRINSIC_CLASS(ULinkerPlaceholderExportObject, UObject, {}); //------------------------------------------------------------------------------ void ULinkerPlaceholderExportObject::BeginDestroy() { #if USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TESTS check(IsMarkedResolved() || HasAnyFlags(RF_ClassDefaultObject)); check(!HasKnownReferences()); #endif // USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TESTS Super::BeginDestroy(); }