// Copyright Epic Games, Inc. All Rights Reserved. #include "AssetRegistryModule.h" #include "AssetRegistry.h" #include "AssetRegistryConsoleCommands.h" IMPLEMENT_MODULE(FAssetRegistryModule, AssetRegistry); void FAssetRegistryModule::StartupModule() { // Create the UAssetRegistryImpl default object early, so it is ready for the caller of LoadModuleChecked().Get() LLM_SCOPE(ELLMTag::AssetRegistry); GetDefault(); }