// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= Viewports.h: The viewport windows used by the editor =============================================================================*/ #pragma once #include "CoreMinimal.h" namespace EditorViewportDefs { /** Default camera position for level editor perspective viewports */ const FVector DefaultPerspectiveViewLocation(0.0f, 1024.0f, 512.0f); /** Default camera orientation for level editor perspective viewports */ const FRotator DefaultPerspectiveViewRotation(-15.0f, -90.0f, 0); /** Default camera field of view angle for level editor perspective viewports */ const float DefaultPerspectiveFOVAngle(90.0f); } // namespace EditorViewportDefs