// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SubclassOf.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "EditorSubsystem.h" #include "EditorSubsystemBlueprintLibrary.generated.h" UCLASS() class UNREALED_API UEditorSubsystemBlueprintLibrary: public UBlueprintFunctionLibrary { GENERATED_BODY() public: /** Get a Local Player Subsystem from the Local Player associated with the provided context */ UFUNCTION(BlueprintPure, Category = "Editor Subsystems", meta = (BlueprintInternalUseOnly = "true")) static UEditorSubsystem* GetEditorSubsystem(TSubclassOf Class); };