// Copyright Epic Games, Inc. All Rights Reserved. #include "ThumbnailRendering/ClassThumbnailRenderer.h" #include "ShowFlags.h" #include "SceneView.h" #include "Misc/App.h" UClassThumbnailRenderer::UClassThumbnailRenderer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } bool UClassThumbnailRenderer::CanVisualizeAsset(UObject* Object) { UClass* Class = Cast(Object); // Only visualize actor based classes if (Class && Class->IsChildOf(AActor::StaticClass())) { // Try to find any visible primitive components in the class' CDO AActor* CDO = Class->GetDefaultObject(); for (UActorComponent* Component: CDO->GetComponents()) { if (FClassThumbnailScene::IsValidComponentForVisualization(Component)) { return true; } } } return false; } void UClassThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) { UClass* Class = Cast(Object); if (Class != nullptr) { TSharedRef ThumbnailScene = ThumbnailScenes.EnsureThumbnailScene(Class); ThumbnailScene->SetClass(Class); FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game)) .SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime) .SetAdditionalViewFamily(bAdditionalViewFamily)); ViewFamily.EngineShowFlags.DisableAdvancedFeatures(); ViewFamily.EngineShowFlags.MotionBlur = 0; ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height); RenderViewFamily(Canvas, &ViewFamily); } } void UClassThumbnailRenderer::BeginDestroy() { ThumbnailScenes.Clear(); Super::BeginDestroy(); }