// Copyright Epic Games, Inc. All Rights Reserved. #include "SViewportToolBarIconMenu.h" #include "Widgets/SBoxPanel.h" #include "Widgets/Images/SImage.h" #include "Widgets/Text/STextBlock.h" #include "Widgets/Layout/SBox.h" #include "Widgets/Input/SMenuAnchor.h" #include "Widgets/Input/SButton.h" #include "EditorStyleSet.h" void SViewportToolBarIconMenu::Construct(const FArguments& InArgs) { ParentToolBar = InArgs._ParentToolBar; const FName ButtonStyle = FEditorStyle::Join(InArgs._Style.Get(), ".Button"); const FSlateIcon& Icon = InArgs._Icon.Get(); SAssignNew(MenuAnchor, SMenuAnchor) .Placement(MenuPlacement_BelowAnchor) .OnGetMenuContent(InArgs._OnGetMenuContent) [SNew(SButton) .ButtonStyle(FEditorStyle::Get(), ButtonStyle) .ContentPadding(FMargin(5.0f, 0.0f)) .OnClicked(this, &SViewportToolBarIconMenu::OnMenuClicked) [SNew(SHorizontalBox) // Icon + SHorizontalBox::Slot() .AutoWidth() [SNew(SBox) .WidthOverride(16) .HeightOverride(16) .HAlign(HAlign_Center) .VAlign(VAlign_Center) [SNew(SImage) .Image(Icon.GetIcon())]] // Spacer + SHorizontalBox::Slot() .AutoWidth() .Padding(FMargin(4.0f, 0.0f)) // Menu dropdown + SHorizontalBox::Slot() .AutoWidth() [SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight().HAlign(HAlign_Center).VAlign(VAlign_Top)[SNew(STextBlock).TextStyle(FEditorStyle::Get(), FEditorStyle::Join(InArgs._Style.Get(), ".Label")).Text(InArgs._Label)] + SVerticalBox::Slot().AutoHeight().VAlign(VAlign_Bottom)[SNew(SHorizontalBox) + SHorizontalBox::Slot().FillWidth(1.0f) + SHorizontalBox::Slot().AutoWidth()[SNew(SBox).WidthOverride(4).HeightOverride(4)[SNew(SImage).Image(FEditorStyle::GetBrush("ComboButton.Arrow")).ColorAndOpacity(FLinearColor::Black)]] + SHorizontalBox::Slot().FillWidth(1.0f)]]]]; ChildSlot [MenuAnchor.ToSharedRef()]; } FReply SViewportToolBarIconMenu::OnMenuClicked() { // If the menu button is clicked toggle the state of the menu anchor which will open or close the menu MenuAnchor->SetIsOpen(!MenuAnchor->IsOpen()); ParentToolBar.Pin()->SetOpenMenu(MenuAnchor); return FReply::Handled(); } void SViewportToolBarIconMenu::OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) { // See if there is another menu on the same tool bar already open TWeakPtr OpenedMenu = ParentToolBar.Pin()->GetOpenMenu(); if (OpenedMenu.IsValid() && OpenedMenu.Pin()->IsOpen() && OpenedMenu.Pin() != MenuAnchor) { // There is another menu open so we open this menu and close the other ParentToolBar.Pin()->SetOpenMenu(MenuAnchor); MenuAnchor->SetIsOpen(true); } }