// Copyright Epic Games, Inc. All Rights Reserved. #include "Factories/CompositeDataTableFactory.h" #include "Engine/CompositeDataTable.h" UCompositeDataTableFactory::UCompositeDataTableFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SupportedClass = UCompositeDataTable::StaticClass(); bCreateNew = true; bEditAfterNew = true; } UDataTable* UCompositeDataTableFactory::MakeNewDataTable(UObject* InParent, FName Name, EObjectFlags Flags) { return NewObject(InParent, Name, Flags); }