// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= AnimBoneCompressionSettingsFactory.cpp: Factory for animation bone compression settings assets =============================================================================*/ #include "Factories/AnimBoneCompressionSettingsFactory.h" #include "Animation/AnimBoneCompressionSettings.h" UAnimBoneCompressionSettingsFactory::UAnimBoneCompressionSettingsFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bCreateNew = true; SupportedClass = UAnimBoneCompressionSettings::StaticClass(); } UObject* UAnimBoneCompressionSettingsFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, Class, Name, Flags); }