// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorModes.h" #include "EdMode.h" DEFINE_LOG_CATEGORY(LogEditorModes); // Builtin editor mode constants const FEditorModeID FBuiltinEditorModes::EM_None = NAME_None; const FEditorModeID FBuiltinEditorModes::EM_Default(TEXT("EM_Default")); const FEditorModeID FBuiltinEditorModes::EM_Placement(TEXT("PLACEMENT")); const FEditorModeID FBuiltinEditorModes::EM_InterpEdit(TEXT("EM_InterpEdit")); const FEditorModeID FBuiltinEditorModes::EM_MeshPaint(TEXT("EM_MeshPaint")); const FEditorModeID FBuiltinEditorModes::EM_Landscape(TEXT("EM_Landscape")); const FEditorModeID FBuiltinEditorModes::EM_Foliage(TEXT("EM_Foliage")); const FEditorModeID FBuiltinEditorModes::EM_Level(TEXT("EM_Level")); const FEditorModeID FBuiltinEditorModes::EM_StreamingLevel(TEXT("EM_StreamingLevel")); const FEditorModeID FBuiltinEditorModes::EM_Physics(TEXT("EM_Physics")); const FEditorModeID FBuiltinEditorModes::EM_ActorPicker(TEXT("EM_ActorPicker")); const FEditorModeID FBuiltinEditorModes::EM_SceneDepthPicker(TEXT("EM_SceneDepthPicker")); /*------------------------------------------------------------------------------ Default. ------------------------------------------------------------------------------*/ FEdModeDefault::FEdModeDefault() { bDrawGrid = true; bDrawPivot = false; bDrawBaseInfo = false; bDrawWorldBox = false; bDrawKillZ = false; }