// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorModeTools.h" FModeTool::FModeTool(): ID(MT_None), bUseWidget(1) {} FModeTool::~FModeTool() { } void FModeTool::DrawHUD(FEditorViewportClient* ViewportClient, FViewport* Viewport, const FSceneView* View, FCanvas* Canvas) { } void FModeTool::Render(const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI) { }