// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "Misc/MessageDialog.h" #include "GameFramework/Actor.h" #include "Engine/World.h" #include "Editor/UnrealEdEngine.h" #include "Editor/GroupActor.h" #include "Engine/Selection.h" #include "Editor.h" #include "ScopedTransaction.h" #include "ActorGroupingUtils.h" void UUnrealEdEngine::edactRegroupFromSelected() { UActorGroupingUtils::Get()->GroupSelected(); } void UUnrealEdEngine::edactUngroupFromSelected() { UActorGroupingUtils::Get()->UngroupSelected(); } void UUnrealEdEngine::edactLockSelectedGroups() { UActorGroupingUtils::Get()->LockSelectedGroups(); } void UUnrealEdEngine::edactUnlockSelectedGroups() { UActorGroupingUtils::Get()->UnlockSelectedGroups(); } void UUnrealEdEngine::edactAddToGroup() { UActorGroupingUtils::Get()->AddSelectedToGroup(); } void UUnrealEdEngine::edactRemoveFromGroup() { UActorGroupingUtils::Get()->RemoveSelectedFromGroup(); }