// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factories/CSVImportFactory.h" #include "EditorReimportHandler.h" #include "ReimportDataTableFactory.generated.h" UCLASS() class UNREALED_API UReimportDataTableFactory: public UCSVImportFactory , public FReimportHandler { GENERATED_UCLASS_BODY() //~ Begin FReimportHandler Interface virtual bool FactoryCanImport(const FString& Filename) override; virtual bool CanReimport(UObject* Obj, TArray& OutFilenames) override; virtual void SetReimportPaths(UObject* Obj, const TArray& NewReimportPaths) override; virtual EReimportResult::Type Reimport(UObject* Obj) override; virtual int32 GetPriority() const override; //~ End FReimportHandler Interface };