// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // MaterialFunctionFactoryNew //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factories/Factory.h" #include "MaterialFunctionMaterialLayerBlendFactory.generated.h" UCLASS(MinimalAPI, hidecategories = Object, collapsecategories) class UMaterialFunctionMaterialLayerBlendFactory: public UFactory { GENERATED_UCLASS_BODY() //~ Begin UFactory Interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; FString GetDefaultNewAssetName() const override { return FString(TEXT("NewMaterialLayerBlend")); } //~ Begin UFactory Interface };