// Copyright Epic Games, Inc. All Rights Reserved. /** Factory which allows import of an ChaosPhysicalMaterialAsset */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factories/Factory.h" #include "Chaos/ChaosPhysicalMaterial.h" #include "ChaosPhysicalMaterialFactory.generated.h" /** * Factory for Chaos Physical Material */ UCLASS() class UNREALED_API UChaosPhysicalMaterialFactory: public UFactory { GENERATED_UCLASS_BODY() //~ Begin UFactory Interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; //~ Begin UFactory Interface static UChaosPhysicalMaterial* StaticFactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn); };