// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Templates/SubclassOf.h" #include "Factories/Factory.h" #include "DataAssetFactory.generated.h" class UDataAsset; UCLASS(hidecategories = Object, MinimalAPI) class UDataAssetFactory: public UFactory { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = DataAsset) TSubclassOf DataAssetClass; // UFactory interface virtual bool ConfigureProperties() override; virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; // End of UFactory interface };