// Copyright Epic Games, Inc. All Rights Reserved. /** * Factory for importing curves from other data formats. */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factories/Factory.h" #include "CurveImportFactory.generated.h" UCLASS(hidecategories = Object) class UCurveImportFactory: public UFactory { GENERATED_UCLASS_BODY() //~ Begin UFactory Interface virtual UObject* FactoryCreateText(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const TCHAR*& Buffer, const TCHAR* BufferEnd, FFeedbackContext* Warn) override; //~ Begin UFactory Interface };