// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "ExportTextContainer.generated.h" UCLASS(MinimalAPI) class UExportTextContainer: public UObject { GENERATED_UCLASS_BODY() /** ExportText representation of one or more objects */ UPROPERTY() FString ExportText; };