// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ActorFactories/ActorFactory.h" #include "ActorFactoryVolume.generated.h" UCLASS(Abstract, MinimalAPI, config = Editor, collapsecategories, hidecategories = Object) class UActorFactoryVolume: public UActorFactory { GENERATED_BODY() };