// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ActorFactories/ActorFactory.h" #include "ActorFactoryRuntimeVirtualTextureVolume.generated.h" /** Actor factory for ARuntimeVirtualTextureVolume */ UCLASS(MinimalAPI, config = Editor, collapsecategories, hidecategories = Object) class UActorFactoryRuntimeVirtualTextureVolume: public UActorFactory { GENERATED_UCLASS_BODY() //~ Begin UActorFactory Interface virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override; //~ End UActorFactory Interface };