// Copyright Epic Games, Inc. All Rights Reserved. #include "TimingViewDrawHelper.h" #include "Fonts/FontMeasure.h" #include "Framework/Application/SlateApplication.h" #include "Rendering/DrawElements.h" #include "Styling/CoreStyle.h" #include "TraceServices/AnalysisService.h" // Insights #include "Insights/Common/PaintUtils.h" #include "Insights/Common/TimeUtils.h" #include "Insights/InsightsStyle.h" #include "Insights/ViewModels/DrawHelpers.h" #include "Insights/ViewModels/MarkersTimingTrack.h" #include "Insights/ViewModels/TimingEvent.h" #include "Insights/ViewModels/TimingEventsTrack.h" #include "Insights/ViewModels/TimingTrackViewport.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // FTimingEventsTrackDrawStateBuilder //////////////////////////////////////////////////////////////////////////////////////////////////// FTimingEventsTrackDrawStateBuilder::FTimingEventsTrackDrawStateBuilder(FTimingEventsTrackDrawState& InState, const FTimingTrackViewport& InViewport) : DrawState(InState), Viewport(InViewport), MaxDepth(-1), LastEventX2(), LastBox(), EventFont(FCoreStyle::GetDefaultFontStyle("Regular", 8)) { DrawState.Reset(); } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingEventsTrackDrawStateBuilder::AppendDurationToEventName(FString& InOutEventName, const double InDuration) { InOutEventName += TEXT(" ("); InOutEventName += TimeUtils::FormatTimeAuto(InDuration); InOutEventName += TEXT(")"); } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingEventsTrackDrawStateBuilder::AddEvent(double EventStartTime, double EventEndTime, uint32 EventDepth, const TCHAR* EventName, uint64 EventType, uint32 EventColor) { if (EventColor == 0) { // EventColor = FTimingEvent::ComputeEventColor(static_cast(EventType)); EventColor = FTimingEvent::ComputeEventColor(EventName); } AddEvent(EventStartTime, EventEndTime, EventDepth, EventColor, [EventName, EventType, EventStartTime, EventEndTime](float Width) { // FString Name = FString::Printf(TEXT("%s [%llu]"), EventName, EventType); FString Name = EventName; if (Width > Name.Len() * 4.0f + 32.0f) { AppendDurationToEventName(Name, EventEndTime - EventStartTime); } return Name; }); } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingEventsTrackDrawStateBuilder::AddEvent(double EventStartTime, double EventEndTime, uint32 EventDepth, uint32 EventColor, GetEventNameCallback GetEventNameCallback) { DrawState.NumEvents++; float EventX1 = Viewport.TimeToSlateUnitsRounded(EventStartTime); if (EventX1 > Viewport.GetWidth()) { return; } const double RestrictedEndTime = Viewport.RestrictEndTime(EventEndTime); float EventX2 = Viewport.TimeToSlateUnitsRounded(RestrictedEndTime); if (EventX2 < 0) { return; } // Timing events are displayed with minimum 1px (including empty ones). if (EventX1 == EventX2) { EventX2 = EventX1 + 1.0f; } const int32 Depth = static_cast(EventDepth); if (Depth > MaxDepth) { MaxDepth = Depth; } // Ensure we have enough slots in array. See LastBox[Depth] usage. if (LastBox.Num() <= Depth) { LastBox.AddDefaulted(Depth + 1 - LastBox.Num()); } // Ensure we have enough slots in array. See LastEventX2[Depth] usage. while (LastEventX2.Num() <= Depth) { LastEventX2.Add(-1.0f); } // Limit event width on the viewport's left side. // This also makes the text to be displayed in viewport, for very long events. const float MinX = -2.0f; // -2 allows event border to remain outside screen if (EventX1 < MinX) { EventX1 = MinX; } // Limit event width on the viewport's right side. const float MaxX = Viewport.GetWidth() + 2.0f; // +2 allows event border to remain outside screen if (EventX2 > MaxX) { EventX2 = MaxX; } const float EventW = EventX2 - EventX1; // Optimization... if (EventW == 1.0f && EventX1 == LastEventX2[Depth] - 1.0f) { // Do no draw 1 pixel event if the last event was ended on that pixel. return; } ////////////////////////////////////////////////// // Coloring FLinearColor EventColorFill; EventColorFill.R = ((EventColor >> 16) & 0xFF) / 255.0f; EventColorFill.G = ((EventColor >> 8) & 0xFF) / 255.0f; EventColorFill.B = ((EventColor) & 0xFF) / 255.0f; EventColorFill.A = ((EventColor >> 24) & 0xFF) / 255.0f; // constexpr float BorderColorFactor = 0.75f; // darker border constexpr float BorderColorFactor = 1.25f; // brighter border ////////////////////////////////////////////////// // Save X2, for current depth. LastEventX2[Depth] = EventX2; if (EventW > 2.0f) { FBoxData& Box = LastBox[Depth]; if (Box.X1 < Box.X2) { FlushBox(Box, Depth); Box.Reset(); } // Fill inside of the timing event box. DrawState.InsideBoxes.AddUninitialized(); FTimingEventsTrackDrawState::FBoxPrimitive& InsideBox = DrawState.InsideBoxes.Last(); InsideBox.Depth = Depth; InsideBox.X = EventX1 + 1.0f; InsideBox.W = EventW - 2.0f; InsideBox.Color = EventColorFill; // Add border around the timing event box. DrawState.Borders.AddUninitialized(); FTimingEventsTrackDrawState::FBoxPrimitive& BorderBox = DrawState.Borders.Last(); BorderBox.Depth = Depth; BorderBox.X = EventX1; BorderBox.W = EventW; BorderBox.Color = FLinearColor(EventColorFill.R * BorderColorFactor, EventColorFill.G * BorderColorFactor, EventColorFill.B * BorderColorFactor, EventColorFill.A); } else // 1px or 2px boxes { FBoxData& Box = LastBox[Depth]; // Check if we can merge this box with previous one, if any. // Note: We are assuming events are processed in sorted order by X1. if (EventColor == Box.Color && // same color EventX1 <= Box.X2) // overlapping or adjacent { // Merge it with previous box. Box.X2 = EventX2; DrawState.NumMergedBoxes++; } else { // Flush previous box, if any. if (Box.X1 < Box.X2) { FlushBox(Box, Depth); } // Start new "merge box". Box.X1 = EventX1; Box.X2 = EventX2; Box.Color = EventColor; Box.LinearColor = FLinearColor(EventColorFill.R * BorderColorFactor, EventColorFill.G * BorderColorFactor, EventColorFill.B * BorderColorFactor, EventColorFill.A); } } // Draw the name of the timing event. if (EventW > 8.0f) { const FString Name = GetEventNameCallback(EventW); const TSharedRef FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService(); const int32 LastWholeCharacterIndex = FontMeasureService->FindLastWholeCharacterIndexBeforeOffset(Name, EventFont, FMath::RoundToInt(EventW - 2.0f)); if (LastWholeCharacterIndex >= 0) { // Grey threshold is shifted toward black (0.4 instead of 0.5 in test below) due to "area rule": // a large gray surface (background of a timing event in this case) is perceived lighter than a smaller area (text pixels). // Ref: https://books.google.ro/books?id=0pVr7dhmdWYC const bool bIsDarkColor = (EventColorFill.ComputeLuminance() < 0.4f); DrawState.Texts.AddDefaulted(); FTimingEventsTrackDrawState::FTextPrimitive& DrawText = DrawState.Texts.Last(); DrawText.Depth = Depth; DrawText.X = EventX1 + 2.0f; DrawText.Text = Name.Left(LastWholeCharacterIndex + 1); DrawText.bWhite = bIsDarkColor; } } } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingEventsTrackDrawStateBuilder::FlushBox(const FBoxData& Box, const int32 Depth) { DrawState.Boxes.AddUninitialized(); FTimingEventsTrackDrawState::FBoxPrimitive& DrawBox = DrawState.Boxes.Last(); DrawBox.Depth = Depth; DrawBox.X = Box.X1; DrawBox.W = Box.X2 - Box.X1; DrawBox.Color = Box.LinearColor; } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingEventsTrackDrawStateBuilder::Flush() { // Flush merged boxes. for (int32 Depth = 0; Depth <= MaxDepth; ++Depth) { const FBoxData& Box = LastBox[Depth]; if (Box.X1 < Box.X2) { FlushBox(Box, Depth); } } } //////////////////////////////////////////////////////////////////////////////////////////////////// // FTimingViewDrawHelper //////////////////////////////////////////////////////////////////////////////////////////////////// FTimingViewDrawHelper::FTimingViewDrawHelper(const FDrawContext& InDrawContext, const FTimingTrackViewport& InViewport) : DrawContext(InDrawContext), Viewport(InViewport), WhiteBrush(FInsightsStyle::Get().GetBrush("WhiteBrush")), EventBorderBrush(FInsightsStyle::Get().GetBrush("EventBorder")), HoveredEventBorderBrush(FInsightsStyle::Get().GetBrush("HoveredEventBorder")), SelectedEventBorderBrush(FInsightsStyle::Get().GetBrush("SelectedEventBorder")), BackgroundAreaBrush(WhiteBrush), ValidAreaColor(0.07f, 0.07f, 0.07f, 1.0f), InvalidAreaColor(0.1f, 0.07f, 0.07f, 1.0f), EdgeColor(0.05f, 0.05f, 0.05f, 1.0f), EventFont(FCoreStyle::GetDefaultFontStyle("Regular", 8)), ValidAreaX(0.0f), ValidAreaW(0.0f), NumEvents(0), NumMergedBoxes(0), NumDrawBoxes(0), NumDrawBorders(0), NumDrawTexts(0) { } //////////////////////////////////////////////////////////////////////////////////////////////////// FTimingViewDrawHelper::~FTimingViewDrawHelper() { } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingViewDrawHelper::DrawBackground() const { const float Y = 0.0f; const float H = FMath::CeilToFloat(Viewport.GetHeight()); FDrawHelpers::DrawBackground(DrawContext, BackgroundAreaBrush, Viewport, Y, H, ValidAreaX, ValidAreaW); // also computes ValidAreaX and ValidAreaW } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingViewDrawHelper::DrawEvents(const FTimingEventsTrackDrawState& DrawState, const FTimingEventsTrack& Track, const float OffsetY) const { const float TrackY = Track.GetPosY(); const float TrackH = Track.GetHeight(); if (TrackH > 0.0f) { const FTimingViewLayout& Layout = Viewport.GetLayout(); NumEvents += DrawState.GetNumEvents(); NumMergedBoxes += DrawState.GetNumMergedBoxes(); const float TopLaneY = TrackY + OffsetY + Layout.TimelineDY; // Draw filled boxes (merged borders). // if (Layout.EventH > 0.0f) { const int32 EventFillLayerId = ReservedLayerId + ToInt32(EDrawLayer::EventFill); const float EventFillH = Layout.EventH; for (const FTimingEventsTrackDrawState::FBoxPrimitive& Box: DrawState.Boxes) { const float Y = TopLaneY + (Layout.EventH + Layout.EventDY) * Box.Depth; DrawContext.DrawBox(EventFillLayerId, Box.X, Y, Box.W, EventFillH, WhiteBrush, Box.Color); } NumDrawBoxes += DrawState.Boxes.Num(); } // Draw filled boxes (event inside area). if (Layout.EventH > 2.0f) { const int32 EventFillLayerId = ReservedLayerId + ToInt32(EDrawLayer::EventFill); const float EventFillH = Layout.EventH - 2.0f; for (const FTimingEventsTrackDrawState::FBoxPrimitive& Box: DrawState.InsideBoxes) { const float Y = TopLaneY + (Layout.EventH + Layout.EventDY) * Box.Depth + 1.0f; DrawContext.DrawBox(EventFillLayerId, Box.X, Y, Box.W, EventFillH, WhiteBrush, Box.Color); } NumDrawBoxes += DrawState.InsideBoxes.Num(); } // Draw borders. // if (Layout.EventH > 0.0f) { const int32 EventBorderLayerId = ReservedLayerId + ToInt32(EDrawLayer::EventBorder); const float EventBorderH = Layout.EventH; for (const FTimingEventsTrackDrawState::FBoxPrimitive& Box: DrawState.Borders) { const float Y = TopLaneY + (Layout.EventH + Layout.EventDY) * Box.Depth; DrawContext.DrawBox(EventBorderLayerId, Box.X, Y, Box.W, EventBorderH, EventBorderBrush, Box.Color); } NumDrawBorders += DrawState.Borders.Num(); } // Draw texts. if (Layout.EventH > 10.0f) { const int32 EventTextLayerId = ReservedLayerId + ToInt32(EDrawLayer::EventText); for (const FTimingEventsTrackDrawState::FTextPrimitive& Text: DrawState.Texts) { const float Y = TopLaneY + (Layout.EventH + Layout.EventDY) * Text.Depth + 1.0f; DrawContext.DrawText(EventTextLayerId, Text.X, Y, Text.Text, EventFont, Text.bWhite ? FLinearColor::White : FLinearColor::Black); } NumDrawTexts += DrawState.Texts.Num(); } } } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingViewDrawHelper::DrawFadedEvents(const FTimingEventsTrackDrawState& DrawState, const FTimingEventsTrack& Track, const float OffsetY, const float Opacity) const { const float TrackY = Track.GetPosY(); const float TrackH = Track.GetHeight(); if (TrackH > 0.0f) { const FTimingViewLayout& Layout = Viewport.GetLayout(); NumEvents += DrawState.GetNumEvents(); NumMergedBoxes += DrawState.GetNumMergedBoxes(); const float TopLaneY = TrackY + OffsetY + Layout.TimelineDY; // Draw filled boxes (merged borders). // if (Layout.EventH > 0.0f) { const int32 EventFillLayerId = ReservedLayerId + ToInt32(EDrawLayer::EventFill); const float EventFillH = Layout.EventH; for (const FTimingEventsTrackDrawState::FBoxPrimitive& Box: DrawState.Boxes) { const float Y = TopLaneY + (Layout.EventH + Layout.EventDY) * Box.Depth; DrawContext.DrawBox(EventFillLayerId, Box.X, Y, Box.W, EventFillH, WhiteBrush, Box.Color.CopyWithNewOpacity(Opacity)); } NumDrawBoxes += DrawState.Boxes.Num(); } // Draw filled boxes (event inside area). if (Layout.EventH > 2.0f) { const int32 EventFillLayerId = ReservedLayerId + ToInt32(EDrawLayer::EventFill); const float EventFillH = Layout.EventH - 2.0f; for (const FTimingEventsTrackDrawState::FBoxPrimitive& Box: DrawState.InsideBoxes) { const float Y = TopLaneY + (Layout.EventH + Layout.EventDY) * Box.Depth + 1.0f; DrawContext.DrawBox(EventFillLayerId, Box.X, Y, Box.W, EventFillH, WhiteBrush, Box.Color.CopyWithNewOpacity(Opacity)); } NumDrawBoxes += DrawState.InsideBoxes.Num(); } // Draw borders. // if (Layout.EventH > 0.0f) { const int32 EventBorderLayerId = ReservedLayerId + ToInt32(EDrawLayer::EventBorder); const float EventBorderH = Layout.EventH; for (const FTimingEventsTrackDrawState::FBoxPrimitive& Box: DrawState.Borders) { const float Y = TopLaneY + (Layout.EventH + Layout.EventDY) * Box.Depth; DrawContext.DrawBox(EventBorderLayerId, Box.X, Y, Box.W, EventBorderH, EventBorderBrush, Box.Color.CopyWithNewOpacity(Opacity)); } NumDrawBorders += DrawState.Borders.Num(); } // Draw texts. if (Layout.EventH > 10.0f) { const FLinearColor WhiteColor(1.0f, 1.0f, 1.0f, Opacity); const FLinearColor BlackColor(0.0f, 0.0f, 0.0f, Opacity); const int32 EventTextLayerId = ReservedLayerId + ToInt32(EDrawLayer::EventText); for (const FTimingEventsTrackDrawState::FTextPrimitive& Text: DrawState.Texts) { const float Y = TopLaneY + (Layout.EventH + Layout.EventDY) * Text.Depth + 1.0f; DrawContext.DrawText(EventTextLayerId, Text.X, Y, Text.Text, EventFont, Text.bWhite ? WhiteColor : BlackColor); } NumDrawTexts += DrawState.Texts.Num(); } } } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingViewDrawHelper::DrawMarkers(const FTimingEventsTrackDrawState& DrawState, float LineY, float LineH, float Opacity) const { if (LineH > 0.0f) { const FTimingViewLayout& Layout = Viewport.GetLayout(); // Draw markers from filled boxes (merged borders). for (const FTimingEventsTrackDrawState::FBoxPrimitive& Box: DrawState.Boxes) { DrawContext.DrawBox(Box.X, LineY, Box.W, LineH, WhiteBrush, Box.Color.CopyWithNewOpacity(Opacity)); } // Draw markers from borders. for (const FTimingEventsTrackDrawState::FBoxPrimitive& Box: DrawState.Borders) { DrawContext.DrawBox(Box.X, LineY, 1.0f, LineH, WhiteBrush, Box.Color.CopyWithNewOpacity(Opacity)); if (Box.W > 1.0f) { DrawContext.DrawBox(Box.X + Box.W - 1.0f, LineY, 1.0f, LineH, WhiteBrush, Box.Color.CopyWithNewOpacity(Opacity)); } } DrawContext.LayerId++; } } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingViewDrawHelper::DrawTrackHeader(const FBaseTimingTrack& Track) const { const int32 HeaderLayerId = ReservedLayerId + ToInt32(EDrawLayer::HeaderBackground); const int32 HeaderTextLayerId = ReservedLayerId + ToInt32(EDrawLayer::HeaderText); DrawTrackHeader(Track, HeaderLayerId, HeaderTextLayerId); } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingViewDrawHelper::DrawTrackHeader(const FBaseTimingTrack& Track, const int32 HeaderLayerId, const int32 HeaderTextLayerId) const { const float TrackY = Track.GetPosY(); const float TrackH = Track.GetHeight(); if (TrackH > 0.0f) { // Draw a horizontal line between timelines (top line of a track). DrawContext.DrawBox(HeaderLayerId, 0.0f, TrackY, Viewport.GetWidth(), 1.0f, WhiteBrush, EdgeColor); // Draw header with name of timeline. if (TrackH > 4.0f) { const TSharedRef FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService(); float TextWidth = FontMeasureService->Measure(Track.GetName(), EventFont).X; constexpr float PinWidth = 8.0f; if (Track.IsSelected()) { TextWidth += PinWidth; } const float HeaderX = 0.0f; const float HeaderW = TextWidth + 4.0f; const float HeaderY = TrackY + 1.0f; const float HeaderH = FMath::Min(12.0f, Track.GetHeight() - 1.0f); if (HeaderH > 0) { DrawContext.DrawBox(HeaderLayerId, HeaderX, HeaderY, HeaderW, HeaderH, WhiteBrush, EdgeColor); const FLinearColor TextColor = GetTrackNameTextColor(Track); float TextX = HeaderX + 2.0f; const float TextY = HeaderY + HeaderH / 2.0f - 7.0f; if (Track.IsSelected()) { // TODO: Use a "pin" image brush instead. DrawContext.DrawText(HeaderTextLayerId, TextX, TextY, TEXT("\u25CA"), EventFont, TextColor); // lozenge shape TextX += PinWidth; } DrawContext.DrawText(HeaderTextLayerId, TextX, TextY, Track.GetName(), EventFont, TextColor); } } } } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingViewDrawHelper::BeginDrawTracks() const { // Reserve layers. ReservedLayerId = DrawContext.LayerId; DrawContext.LayerId += ToInt32(EDrawLayer::Count); } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingViewDrawHelper::EndDrawTracks() const { if (Viewport.GetWidth() > 0.0f) { const float TopY = Viewport.GetTopOffset(); const float BottomY = Viewport.GetHeight() - Viewport.GetBottomOffset(); if (TopY < BottomY) { // Y position of the first pixel below the last track. const float Y = TopY + Viewport.GetScrollHeight() - Viewport.GetScrollPosY(); if (Y >= TopY && Y < BottomY) { // Draw a last horizontal line. DrawContext.DrawBox(ReservedLayerId + ToInt32(EDrawLayer::HeaderBackground), 0.0f, Y, Viewport.GetWidth(), 1.0f, WhiteBrush, EdgeColor); } // Note: ValidAreaX and ValidAreaW are computed in DrawBackground. if (ValidAreaW > 0.0f) { const float TopInvalidAreaH = FMath::Min(0.0f - Viewport.GetScrollPosY(), Viewport.GetScrollableAreaHeight()); if (TopInvalidAreaH > 0.0f) { // Draw invalid area (top). DrawContext.DrawBox(ReservedLayerId + ToInt32(EDrawLayer::HeaderBackground), ValidAreaX, TopY, ValidAreaW, TopInvalidAreaH, BackgroundAreaBrush, InvalidAreaColor); } const float BottomInvalidAreaH = FMath::Min(BottomY - Y - 1.0f, Viewport.GetScrollableAreaHeight()); if (BottomInvalidAreaH > 0.0f) { // Draw invalid area (bottom). DrawContext.DrawBox(ReservedLayerId + ToInt32(EDrawLayer::HeaderBackground), ValidAreaX, BottomY - BottomInvalidAreaH, ValidAreaW, BottomInvalidAreaH, BackgroundAreaBrush, InvalidAreaColor); } } } } } //////////////////////////////////////////////////////////////////////////////////////////////////// void FTimingViewDrawHelper::DrawTimingEventHighlight(double StartTime, double EndTime, float Y, EDrawEventMode Mode) const { float EventX1 = Viewport.TimeToSlateUnitsRounded(StartTime); if (EventX1 > Viewport.GetWidth()) { return; } EndTime = Viewport.RestrictEndTime(EndTime); float EventX2 = Viewport.TimeToSlateUnitsRounded(EndTime); if (EventX2 < 0) { return; } // Timing events are displayed with minimum 1px (including empty ones). if (EventX1 == EventX2) { EventX2 = EventX1 + 1.0f; } // Limit event width on the viewport's left side. const float MinX = -2.0f; // -2 allows event border to remain outside screen if (EventX1 < MinX) { EventX1 = MinX; } // Limit event width on the viewport's right side. const float MaxX = Viewport.GetWidth() + 2.0f; // +2 allows event border to remain outside screen if (EventX2 > MaxX) { EventX2 = MaxX; } const float EventW = EventX2 - EventX1; const FTimingViewLayout& Layout = Viewport.GetLayout(); const int32 LayerId = ReservedLayerId + ToInt32(EDrawLayer::EventHighlight); if (Mode == EDrawEventMode::Hovered) { const FLinearColor Color(1.0f, 1.0f, 0.0f, 1.0f); // yellow // Draw border around the timing event box. DrawContext.DrawBox(LayerId, EventX1 - 2.0f, Y - 2.0f, EventW + 4.0f, Layout.EventH + 4.0f, HoveredEventBorderBrush, Color); } else // EDrawEventMode::Selected or EDrawEventMode::SelectedAndHovered { // Animate color from white (if selected and hovered) or yellow (if only selected) to black, using a squared sine function. const double Time = static_cast(FPlatformTime::Cycles64()) * FPlatformTime::GetSecondsPerCycle64(); float S = FMath::Sin(2.0 * Time); S = S * S; // squared, to ensure only positive [0 - 1] values const float Blue = (Mode == EDrawEventMode::SelectedAndHovered) ? 0.0f : S; const FLinearColor Color(S, S, Blue, 1.0f); // Draw border around the timing event box. DrawContext.DrawBox(LayerId, EventX1 - 2.0f, Y - 2.0f, EventW + 4.0f, Layout.EventH + 4.0f, SelectedEventBorderBrush, Color); } } //////////////////////////////////////////////////////////////////////////////////////////////////// FLinearColor FTimingViewDrawHelper::GetTrackNameTextColor(const FBaseTimingTrack& Track) const { return Track.IsHovered() ? FLinearColor(1.0f, 1.0f, 0.0f, 1.0f) : Track.IsSelected() ? FLinearColor(1.0f, 1.0f, 0.5f, 1.0f) : FLinearColor(1.0f, 1.0f, 1.0f, 1.0f); } ////////////////////////////////////////////////////////////////////////////////////////////////////