// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FWorkspaceItem; class FMenuBuilder; class FInsightsMenuBuilder { public: FInsightsMenuBuilder(); TSharedRef GetInsightsToolsGroup(); TSharedRef GetWindowsGroup(); void PopulateMenu(FMenuBuilder& MenuBuilder); private: #if !WITH_EDITOR TSharedRef InsightsToolsGroup; TSharedRef WindowsGroup; #endif };