// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/Guid.h" /** * Structure to hold information about an external packages objects used in cross-level references */ struct FLevelGuids { /** Name of the external level */ FName LevelName; /** Array of Guids possible in the other level (can be emptied out if all references are resolved after level load) */ TArray Guids; };