// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Class.h" #include "UObject/LinkerPlaceholderBase.h" /** */ class ULinkerPlaceholderFunction: public UFunction , public TLinkerImportPlaceholder { public: DECLARE_CASTED_CLASS_INTRINSIC_NO_CTOR(ULinkerPlaceholderFunction, UFunction, /*TStaticFlags =*/0, TEXT("/Script/CoreUObject"), CASTCLASS_None, NO_API) ULinkerPlaceholderFunction(const FObjectInitializer& ObjectInitializer); // FLinkerPlaceholderBase interface virtual UObject* GetPlaceholderAsUObject() override { return (UObject*)(this); } // End of FLinkerPlaceholderBase interface };