// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "PhysicsAssetUtils.h" #include "PhysicsAssetGenerationSettings.generated.h" UCLASS(MinimalAPI, config = EditorPerProjectUserSettings) class UPhysicsAssetGenerationSettings: public UObject { GENERATED_BODY() public: UPhysicsAssetGenerationSettings() { } UPROPERTY(EditAnywhere, Category = "Body Creation", meta = (ShowOnlyInnerProperties)) FPhysAssetCreateParams CreateParams; };