// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Framework/Commands/Commands.h" #include "EditorStyleSet.h" /** Asset editor common commands */ class FAssetEditorCommonCommands: public TCommands { public: FAssetEditorCommonCommands() : TCommands(TEXT("AssetEditor"), NSLOCTEXT("Contexts", "AssetEditor", "Asset Editor"), TEXT("EditorViewport"), FEditorStyle::GetStyleSetName()) { } virtual void RegisterCommands() override; TSharedPtr SaveAsset; TSharedPtr SaveAssetAs; TSharedPtr ReimportAsset; TSharedPtr SwitchToStandaloneEditor; TSharedPtr SwitchToWorldCentricEditor; };