// Copyright Epic Games, Inc. All Rights Reserved. #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" UDefaultSizedThumbnailRenderer::UDefaultSizedThumbnailRenderer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UDefaultSizedThumbnailRenderer::GetThumbnailSize(UObject*, float Zoom, uint32& OutWidth, uint32& OutHeight) const { OutWidth = FMath::TruncToInt(DefaultSizeX * Zoom); OutHeight = FMath::TruncToInt(DefaultSizeY * Zoom); }