// Copyright Epic Games, Inc. All Rights Reserved. #include "GlobalEditorNotification.h" #include "UnrealClient.h" void FGlobalEditorNotification::Tick(float DeltaTime) { TickNotification(DeltaTime); } TStatId FGlobalEditorNotification::GetStatId() const { RETURN_QUICK_DECLARE_CYCLE_STAT(FGlobalEditorNotification, STATGROUP_Tickables); }