// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorDirectories.h" #include "HAL/FileManager.h" #include "Misc/Paths.h" #include "Misc/ConfigCacheIni.h" FEditorDirectories& FEditorDirectories::Get() { static FEditorDirectories Directories; return Directories; } void FEditorDirectories::LoadLastDirectories() { for (int32 CurDirectoryIndex = 0; CurDirectoryIndex < UE_ARRAY_COUNT(LastDir); ++CurDirectoryIndex) { LastDir[CurDirectoryIndex].Reset(); } // NOTE: We append a "2" to the section name to enforce backwards compatibility. "Directories" is deprecated. GConfig->GetString(TEXT("Directories2"), TEXT("UNR"), LastDir[ELastDirectory::UNR], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("BRUSH"), LastDir[ELastDirectory::BRUSH], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("FBX"), LastDir[ELastDirectory::FBX], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("FBXAnim"), LastDir[ELastDirectory::FBX_ANIM], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("GenericImport"), LastDir[ELastDirectory::GENERIC_IMPORT], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("GenericExport"), LastDir[ELastDirectory::GENERIC_EXPORT], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("GenericOpen"), LastDir[ELastDirectory::GENERIC_OPEN], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("GenericSave"), LastDir[ELastDirectory::GENERIC_SAVE], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("MeshImportExport"), LastDir[ELastDirectory::MESH_IMPORT_EXPORT], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("WorldRoot"), LastDir[ELastDirectory::WORLD_ROOT], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("Level"), LastDir[ELastDirectory::LEVEL], GEditorPerProjectIni); GConfig->GetString(TEXT("Directories2"), TEXT("Project"), LastDir[ELastDirectory::PROJECT], GEditorPerProjectIni); // Set up some defaults if they're note defined in the ini const FString DefaultDir = FPaths::ProjectContentDir(); for (int32 CurDirectoryIndex = 0; CurDirectoryIndex < UE_ARRAY_COUNT(LastDir); ++CurDirectoryIndex) { if (LastDir[CurDirectoryIndex].IsEmpty()) { // Default all directories to the game content folder if (CurDirectoryIndex == ELastDirectory::LEVEL) { const FString DefaultMapDir = FPaths::ProjectContentDir() / TEXT("Maps"); if (IFileManager::Get().DirectoryExists(*DefaultMapDir)) { LastDir[CurDirectoryIndex] = DefaultMapDir; continue; } } else if (CurDirectoryIndex == ELastDirectory::PROJECT) { LastDir[CurDirectoryIndex] = FPaths::RootDir(); continue; } // Set to the default dir LastDir[CurDirectoryIndex] = DefaultDir; } } } /** Writes the current "LastDir" array back out to the config files */ void FEditorDirectories::SaveLastDirectories() { // Save out default file directories GConfig->SetString(TEXT("Directories2"), TEXT("UNR"), *LastDir[ELastDirectory::UNR], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("BRUSH"), *LastDir[ELastDirectory::BRUSH], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("FBX"), *LastDir[ELastDirectory::FBX], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("FBXAnim"), *LastDir[ELastDirectory::FBX_ANIM], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("GenericImport"), *LastDir[ELastDirectory::GENERIC_IMPORT], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("GenericExport"), *LastDir[ELastDirectory::GENERIC_EXPORT], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("GenericOpen"), *LastDir[ELastDirectory::GENERIC_OPEN], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("GenericSave"), *LastDir[ELastDirectory::GENERIC_SAVE], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("MeshImportExport"), *LastDir[ELastDirectory::MESH_IMPORT_EXPORT], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("WorldRoot"), *LastDir[ELastDirectory::WORLD_ROOT], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("Level"), *LastDir[ELastDirectory::LEVEL], GEditorPerProjectIni); GConfig->SetString(TEXT("Directories2"), TEXT("Project"), *LastDir[ELastDirectory::PROJECT], GEditorPerProjectIni); } FString FEditorDirectories::GetLastDirectory(const ELastDirectory::Type InLastDir) const { if (InLastDir >= 0 && InLastDir < UE_ARRAY_COUNT(LastDir)) { return LastDir[InLastDir]; } return FPaths::ProjectContentDir(); } void FEditorDirectories::SetLastDirectory(const ELastDirectory::Type InLastDir, const FString& InLastStr) { if (InLastDir >= 0 && InLastDir < UE_ARRAY_COUNT(LastDir)) { LastDir[InLastDir] = InLastStr; } }