// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AssetData.h" class IAssetRegistry; DECLARE_LOG_CATEGORY_EXTERN(LogAutoReimportManager, Log, All); namespace Utils { /** Reduce the array to the specified accumulator */ template A Reduce(const TArray& InArray, P Predicate, A Accumulator) { for (const T& X: InArray) { Accumulator = Predicate(X, Accumulator); } return Accumulator; } /** Find a list of assets that were once imported from the specified filename */ TArray FindAssetsPertainingToFile(const IAssetRegistry& Registry, const FString& AbsoluteFilename); /** Extract any source file paths from the specified object */ TArray ExtractSourceFilePaths(UObject* Object); void ExtractSourceFilePaths(UObject* Object, TArray& OutSourceFiles); } // namespace Utils