// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "MaterialEditor/DEditorParameterValue.h" #include "Materials/MaterialExpressionVectorParameter.h" #include "DEditorVectorParameterValue.generated.h" UCLASS(hidecategories = Object, collapsecategories, editinlinenew) class UNREALED_API UDEditorVectorParameterValue: public UDEditorParameterValue { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = DEditorVectorParameterValue) FLinearColor ParameterValue; UPROPERTY(Transient) bool bIsUsedAsChannelMask; UPROPERTY(Transient) FParameterChannelNames ChannelNames; };