// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "MaterialEditor/DEditorParameterValue.h" #include "DEditorTextureParameterValue.generated.h" UCLASS(hidecategories = Object, collapsecategories) class UNREALED_API UDEditorTextureParameterValue: public UDEditorParameterValue { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = DEditorTextureParameterValue) class UTexture* ParameterValue; UPROPERTY(Transient) FParameterChannelNames ChannelNames; };