// Copyright Epic Games, Inc. All Rights Reserved. #pragma once /** * */ #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Engine/EngineTypes.h" #include "RHIDefinitions.h" #include "Factories/Factory.h" #include "WorldFactory.generated.h" UCLASS(MinimalAPI) class UWorldFactory: public UFactory { GENERATED_UCLASS_BODY() TEnumAsByte WorldType; bool bInformEngineOfWorld; ERHIFeatureLevel::Type FeatureLevel; //~ Begin UFactory Interface virtual bool ConfigureProperties() override; virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual FText GetToolTip() const override; virtual FString GetToolTipDocumentationPage() const override; virtual FString GetToolTipDocumentationExcerpt() const override; //~ Begin UFactory Interface };