// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factory.h" #include "SceneImportFactory.generated.h" /* * Base class for all factories that import objects into a scene (e.g in a level) */ UCLASS(abstract, MinimalAPI) class USceneImportFactory: public UFactory { GENERATED_BODY() public: /** * @returns whether or not this scene importer can also create assets and thus must ask the user where they want to place content */ virtual bool ImportsAssets() const { return false; } };