// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // PhysicalMaterialFactoryNew //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Templates/SubclassOf.h" #include "Factories/Factory.h" #include "PhysicalMaterialFactoryNew.generated.h" class UPhysicalMaterial; UCLASS(MinimalAPI, HideCategories = Object) class UPhysicalMaterialFactoryNew: public UFactory { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = PhysicalMaterialFactory) TSubclassOf PhysicalMaterialClass; //~ Begin UFactory Interface virtual bool ConfigureProperties() override; virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; //~ Begin UFactory Interface };