// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DataTableFactory.h" #include "CompositeDataTableFactory.generated.h" UCLASS(hidecategories = Object) class UNREALED_API UCompositeDataTableFactory: public UDataTableFactory { GENERATED_UCLASS_BODY() protected: virtual UDataTable* MakeNewDataTable(UObject* InParent, FName Name, EObjectFlags Flags) override; };