// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // TextureCubeExporterHDR //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Exporters/Exporter.h" #include "TextureCubeExporterHDR.generated.h" UCLASS() class UNREALED_API UTextureCubeExporterHDR: public UExporter { GENERATED_UCLASS_BODY() //~ Begin UExporter Interface virtual bool ExportBinary(UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn, int32 FileIndex = 0, uint32 PortFlags = 0) override; //~ End UExporter Interface };