// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // SoundSurroundExporterWAV //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "Exporters/Exporter.h" #include "SoundSurroundExporterWAV.generated.h" UCLASS() class USoundSurroundExporterWAV: public UExporter { public: GENERATED_BODY() public: USoundSurroundExporterWAV(const FObjectInitializer& ObjectInitializer = FObjectInitializer()); //~ Begin UExporter Interface virtual int32 GetFileCount(UObject* Object) const override; virtual FString GetUniqueFilename(const TCHAR* Filename, int32 FileIndex, int32 FileCount) override; virtual bool ExportBinary(UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn, int32 FileIndex = 0, uint32 PortFlags = 0) override; virtual bool SupportsObject(UObject* Object) const override; //~ End UExporter Interface };