// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "Exporters/Exporter.h" #include "SoundExporterOGG.generated.h" UCLASS() class USoundExporterOGG: public UExporter { public: GENERATED_BODY() public: USoundExporterOGG(const FObjectInitializer& ObjectInitializer = FObjectInitializer()); //~ Begin UExporter Interface virtual bool ExportBinary(UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn, int32 FileIndex = 0, uint32 PortFlags = 0) override; virtual bool SupportsObject(UObject* Object) const override; //~ End UExporter Interface };