// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // LevelExporterLOD //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "Exporters/Exporter.h" #include "LevelExporterLOD.generated.h" class FExportObjectInnerContext; UCLASS() class ULevelExporterLOD: public UExporter { public: GENERATED_BODY() public: ULevelExporterLOD(const FObjectInitializer& ObjectInitializer = FObjectInitializer()); //~ Begin UExporter Interface virtual bool ExportText(const FExportObjectInnerContext* Context, UObject* Object, const TCHAR* Type, FOutputDevice& Ar, FFeedbackContext* Warn, uint32 PortFlags = 0) override; //~ End UExporter Interface };