// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // LevelExporterFBX //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "Exporters/Exporter.h" #include "ExporterFbx.h" #include "LevelExporterFBX.generated.h" UCLASS() class ULevelExporterFBX: public UExporterFBX { public: GENERATED_BODY() public: ULevelExporterFBX(const FObjectInitializer& ObjectInitializer = FObjectInitializer()); //~ Begin UExporter Interface virtual bool ExportBinary(UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn, int32 FileIndex = 0, uint32 PortFlags = 0) override; //~ End UExporter Interface };