// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ActorFactories/ActorFactoryEmptyActor.h" #include "ActorFactoryPawn.generated.h" struct FAssetData; UCLASS(MinimalAPI, config = Editor) class UActorFactoryPawn: public UActorFactoryEmptyActor { GENERATED_UCLASS_BODY() public: virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override; };