// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ActorFactories/ActorFactoryStaticMesh.h" #include "ActorFactoryInteractiveFoliage.generated.h" struct FAssetData; UCLASS(MinimalAPI, config = Editor) class UActorFactoryInteractiveFoliage: public UActorFactoryStaticMesh { GENERATED_UCLASS_BODY() //~ Begin UActorFactory Interface virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override { return false; }; //~ End UActorFactory Interface };