// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ActorFactories/ActorFactoryVolume.h" #include "ActorFactoryBoxVolume.generated.h" class AActor; struct FAssetData; UCLASS(MinimalAPI, config = Editor, collapsecategories, hidecategories = Object) class UActorFactoryBoxVolume: public UActorFactoryVolume { GENERATED_UCLASS_BODY() //~ Begin UActorFactory Interface UNREALED_API virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override; UNREALED_API virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override; //~ End UActorFactory Interface };