// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ActorFactories/ActorFactoryStaticMesh.h" #include "ActorFactoryBasicShape.generated.h" class AActor; struct FAssetData; UCLASS(MinimalAPI, config = Editor) class UActorFactoryBasicShape: public UActorFactoryStaticMesh { GENERATED_UCLASS_BODY() virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override; virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override; UNREALED_API static const FName BasicCube; UNREALED_API static const FName BasicSphere; UNREALED_API static const FName BasicCylinder; UNREALED_API static const FName BasicCone; UNREALED_API static const FName BasicPlane; };