// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TraceInsights : ModuleRules { public TraceInsights(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange ( new string[] { "Developer/TraceInsights/Private", } ); PublicDependencyModuleNames.AddRange ( new string[] { "AppFramework", // for SColorPicker "ApplicationCore", "Cbor", "Core", "CoreUObject", "DesktopPlatform", "EditorStyle", "InputCore", "RenderCore", "RHI", "Slate", "Sockets", "TraceAnalysis", "TraceLog", "TraceServices", "WorkspaceMenuStructure", "XmlParser", "Json", "JsonUtilities" } ); OptimizeCode = CodeOptimization.Never; //Modules required for running automation in stand alone Insights if (Target.Configuration != UnrealTargetConfiguration.Shipping && !Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "AutomationWorker", "AutomationController", "AutomationWindow", "SessionServices", } ); } if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", } ); } PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", } ); } }