// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/WidgetStyle.h" enum class ESlateDrawEffect : uint8; struct FDrawContext; struct FGeometry; struct FSlateBrush; class FFrameTrackViewport; class FSlateWindowElementList; namespace Trace { struct FFrame; } //////////////////////////////////////////////////////////////////////////////////////////////////// struct FFrameTrackSample { int32 NumFrames; double TotalDuration; // sum of durations of all frames in this sample double StartTime; // min start time of all frames in this sample double EndTime; // max end time of all frames in this sample int32 LargestFrameIndex; // index of the largest frame double LargestFrameStartTime; // start time of the largest frame double LargestFrameDuration; // duration of the largest frame FFrameTrackSample() : NumFrames(0), TotalDuration(0.0), StartTime(DBL_MAX), EndTime(-DBL_MAX), LargestFrameIndex(0), LargestFrameStartTime(0.0), LargestFrameDuration(0.0) {} FFrameTrackSample(const FFrameTrackSample&) = default; FFrameTrackSample& operator=(const FFrameTrackSample&) = default; FFrameTrackSample(FFrameTrackSample&&) = default; FFrameTrackSample& operator=(FFrameTrackSample&&) = default; bool Equals(const FFrameTrackSample& Other) const { return NumFrames == Other.NumFrames && TotalDuration == Other.TotalDuration && StartTime == Other.StartTime && EndTime == Other.EndTime && LargestFrameIndex == Other.LargestFrameIndex && LargestFrameStartTime == Other.LargestFrameStartTime && LargestFrameDuration == Other.LargestFrameDuration; } static bool AreEquals(const FFrameTrackSample& A, const FFrameTrackSample& B) { return A.Equals(B); } }; //////////////////////////////////////////////////////////////////////////////////////////////////// struct FFrameTrackSeries { int32 FrameType; bool bIsVisible; int32 NumAggregatedFrames; // total number of frames aggregated in samples; i.e. sum of all Sample.NumFrames TArray Samples; // the aggregated samples explicit FFrameTrackSeries(int32 InFrameType) : FrameType(InFrameType), bIsVisible(true), NumAggregatedFrames(0), Samples() { } void Reset() { NumAggregatedFrames = 0; Samples.Reset(); } }; //////////////////////////////////////////////////////////////////////////////////////////////////// class FFrameTrackSeriesBuilder { public: explicit FFrameTrackSeriesBuilder(FFrameTrackSeries& InSeries, const FFrameTrackViewport& InViewport); /** * Non-copyable */ FFrameTrackSeriesBuilder(const FFrameTrackSeriesBuilder&) = delete; FFrameTrackSeriesBuilder& operator=(const FFrameTrackSeriesBuilder&) = delete; void AddFrame(const Trace::FFrame& Frame); int32 GetNumAddedFrames() const { return NumAddedFrames; } private: FFrameTrackSeries& Series; // series to update const FFrameTrackViewport& Viewport; float SampleW; // width of a sample, in Slate units int32 FramesPerSample; // number of frames in a sample int32 FirstFrameIndex; // index of first frame in first sample; can be negative int32 NumSamples; // total number of samples // Debug stats. int32 NumAddedFrames; // counts total number of added frame events }; //////////////////////////////////////////////////////////////////////////////////////////////////// class FFrameTrackDrawHelper { public: explicit FFrameTrackDrawHelper(const FDrawContext& InDrawContext, const FFrameTrackViewport& InViewport); /** * Non-copyable */ FFrameTrackDrawHelper(const FFrameTrackDrawHelper&) = delete; FFrameTrackDrawHelper& operator=(const FFrameTrackDrawHelper&) = delete; void DrawBackground() const; void DrawCached(const FFrameTrackSeries& Series) const; void DrawHoveredSample(const FFrameTrackSample& Sample) const; void DrawHighlightedInterval(const FFrameTrackSeries& Series, const double StartTime, const double EndTime) const; static const TCHAR* FrameTypeToString(int32 FrameType); static uint32 GetColor32ByFrameType(int32 FrameType); static FLinearColor GetColorByFrameType(int32 FrameType); int32 GetNumFrames() const { return NumFrames; } int32 GetNumDrawSamples() const { return NumDrawSamples; } private: const FDrawContext& DrawContext; const FFrameTrackViewport& Viewport; const FSlateBrush* WhiteBrush; const FSlateBrush* HoveredFrameBorderBrush; // Debug stats. mutable int32 NumFrames; mutable int32 NumDrawSamples; };