// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AssetRegistry : ModuleRules { public AssetRegistry(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Projects", } ); if (Target.bBuildEditor == true) { PrivateIncludePathModuleNames.AddRange(new string[] { "DirectoryWatcher" }); DynamicallyLoadedModuleNames.AddRange(new string[] { "DirectoryWatcher" }); } } }