EM_Task/UnrealEd/Public/PhysicsAssetGenerationSettings.h

21 lines
505 B
C
Raw Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PhysicsAssetUtils.h"
#include "PhysicsAssetGenerationSettings.generated.h"
UCLASS(MinimalAPI, config = EditorPerProjectUserSettings)
class UPhysicsAssetGenerationSettings: public UObject
{
GENERATED_BODY()
public:
UPhysicsAssetGenerationSettings()
{
}
UPROPERTY(EditAnywhere, Category = "Body Creation", meta = (ShowOnlyInnerProperties))
FPhysAssetCreateParams CreateParams;
};